0.1.1 Development Status
Hello!!, first of all I would like to thank you all for the heartwarming support to my mod. Its not been an easy task and i've had to forge and strengthen a lot of my skills to get the results i wanted, and i'm glad it was worth the effort. I cant thank you all enough, its quite touching to read your messages, posts and all of the fanart and video reviews.
Anyhow, im quite sure all of you would like to know what's been in the works since i've released this mod, has there been any significant development? or any new content that will be added or to be expected? Well of course :3
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To begin, all of the demon enemies will be given at least one new attack. They're not all that groundbreaking but they are at least interesting enough that it would make you have more fun shooting them and taking them down
These are just a small sample, im still working on them, tweaking things around, and they're not quite done yet.
Secondly, to whomever has kept up with the twitter account, ive also made an option to play the deathmatch arenas in singleplayer so you can enjoy playing them if nobody is around to play with you :3
Watch it here:
https://twitter.com/hexabun/status/1884555378106503597
And lastly, the biggest (heh) part of the update -- The spidermomma is getting a complete redo!! (outdated sprites)
She's been completely reworked to be an actual threat, the most agile boss so far and very difficult to made flinch, she will feature her own custom attacks and animations like cybie has :3
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There are other things planned but not yet implemented but that's all that i can showcase so far. I hope i can deliver a fully finished DOOM1 experience and begin working on DOOM2 enemies soon enough. As for when this will be finished? well i don't know just yet, there's still a couple things i want to polish and add before i make up my mind on a release date, but im confident it wont take less than 4 or 5 months max.
Anyhow, i hope you guys enjoy this swift little update and keep an eye out for new updates in the twitter account. or alternatively join the discord server to be kept up to date with any new stuff.
Thank you for reading! and have a nice day :3
- Korp
Get Hexabun - FurDoom
Hexabun - FurDoom
Furdoom
Status | In development |
Author | Korp |
Genre | Action |
Tags | Cute, deathmatch, Doom, DOOM WAD, FPS, Furry, Multiplayer, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
Comments
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I'm sure somebody's asked in the past about secondary modes for the weapons. Personally, I'm not convinced that this is necessary since a secondary, even if it's not necessarily eye-catching, needs to add some kind of useful gameplay mechanic, and the otherwise vanilla Doom experience doesn't really benefit from those (WADs outside of that are a different story).
I guess what I'm getting at is don't feel like you have to add secondaries just because some of us are asking for them, but if you have a neat idea, then by all means program it.
Amazing job! <3
You love to see it.
Nice!
Cool :) I appreciate that you've reworked the enemies and mechanics, so that it's more fun than just a sprite rework.